Wrecked Games
September 08, 2010, 02:58:48 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: We're just that awesome.
 
   Home   Help Search Members Login Register  
Pages: [1]
  Print  
Author Topic: Additions/Updates of new version  (Read 2733 times)
mysterycoder
Administrator
Veteran
*****
Posts: 445


View Profile
« on: September 04, 2006, 03:59:40 PM »

These are the planned additions/updates to WGE, before the next version is committed, sorry for the delay. :oops:

Updated Dependencies:
    - Update VC8 project files
[DONE]

- Update Code::Blocks project files [Need to fix up some options, having issues with boost and GCC, maybe need GCC 4.x]

- Update to latest version of SqPlus(SQUIRREL2_1_1_sqplus_23), which is the latest version that still supports GCC [DONE]

- Add Python version 2.5, Distributed in binary form [DONE]

- Add Boost::Python version 1.33_1 [DONE]

- Update to Ogre 1.2.4 [pending]

- Update to latest OgreNewt [DONE]

- Update to OIS 1.0 [pending]

- Package Dependencies [Not that hard  :lol:]

- General bug fixes(add asserts to WGECamera.cpp, figure out what to do with the hidden constructor problem, spelling consistency)[Partial]
[/list]
Added Features:
    - Abstract out scripting, allows for use of various scripting languages
[DONE, bit of cleanup probably]

- Add Python scripting dll [DONE, make sure its rock-solid(ie exception handling + call-policies)]

- Add Squirrel scripting dll [DONE

- Add SCons support(Not in the next release) [Haven't Begun]
[/list]

Note: Maybe I'll do code::blocks support right away, maybe not, depends on how bad the problems with boost are. :wink:
Logged
pjcast
Administrator
Veteran
*****
Posts: 2546



View Profile WWW
« Reply #1 on: September 04, 2006, 05:05:57 PM »

Sounds great :!:

I'll have to get cracking on the scene editor for Ogre Studio... WGE really needs some test data to play around with Wink
Logged
mysterycoder
Administrator
Veteran
*****
Posts: 445


View Profile
« Reply #2 on: September 04, 2006, 06:00:55 PM »

Yup that'd be great  Smiley
I'm excited to see what sorts of things we could do with WGE  Cheesy
Logged
Whitebear
Newbie
*
Posts: 1


View Profile
« Reply #3 on: September 12, 2006, 01:58:54 AM »

I can see only revision 199 in the wge trunk. It's there for a long time. Were there any updates?
Logged
mysterycoder
Administrator
Veteran
*****
Posts: 445


View Profile
« Reply #4 on: September 12, 2006, 01:54:26 PM »

Sorry, not yet, there will be, but I have a lot of "real-life" going on right now  :wink:
Logged
mysterycoder
Administrator
Veteran
*****
Posts: 445


View Profile
« Reply #5 on: October 23, 2006, 09:57:18 PM »

Updated status
Logged
mysterycoder
Administrator
Veteran
*****
Posts: 445


View Profile
« Reply #6 on: December 03, 2006, 10:45:25 PM »

Heh hey guys. Uhh yeah taking a little time on this one.  :?
I plan to finish, then things always come up. So I'm still alive and kicking, I just got side tracked.  :oops:
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!