I'm experiencing the same problem. I decided to grab the latest copy from git and apply the patches from the 4 pull requests.
It appears to have solved the issue, though keyboard input is a little bit laggy at times.
Wrecked Games
- June 18, 2013, 08:22:10 PM
- Welcome, Guest
News:
We're just that awesome.
|
1
on: June 14, 2013, 09:21:56 AM
|
||
| Started by fractile - Last post by xypher | ||
|
2
on: June 11, 2013, 07:56:44 AM
|
||
| Started by Ivorne - Last post by xypher | ||
|
Sorry to resurrect a year-old thread, but I've just run into this issue myself... It appears the problem occurs after about 30 seconds or so of input. Suddenly I stop receiving ANY keyboard events!
OIS 1.3.0 |
||
|
3
on: May 23, 2013, 06:56:28 AM
|
||
| Started by haimat - Last post by haimat | ||
|
I would like to use Force Feedback for the Joystick used in my Ogre3d application.
So I initialise FF for the Joystick as follows: Code: [Select] if(m_pJoystick && (OIS::ForceFeedback*) m_pJoystick->queryInterface(OIS::Interface::ForceFeedback))I thought that the last line would active FF on my Joystick. But nothing happens. Any ideas what I could miss here? Thanks in advance! |
||
|
4
on: April 26, 2013, 03:28:04 AM
|
||
| Started by MichiMichbeck - Last post by MichiMichbeck | ||
|
Hey, I am Freelancer and got a visual studio 2008 solution with several projects in it, one is OIS. Another project uses some functionality of OIS and includes some of its headers. The OIS project provides all headers, sources etc. and has to be compiled for this solution. Actually the OIS project is never changed (no development) here and I want to take the OIS project out of the solution and just link against the necessary dependencies. So compile it once and than just use it for the other projects. How is that done?
I guess I have to keep the OIS headers therefor and link against the OIS.dll, correct? The OIS project is of type DLL and produces the OIS.dll. But actually there are no libs created here, but I guess I need an import lib to link against OIS.dll? Maybe I could link against a static OIS.lib here rather than take the dll? Thx for help! |
||
|
5
on: April 21, 2013, 04:01:17 PM
|
||
| Started by kudymov - Last post by pjcast | ||
|
Sorry for not getting back sooner.. Have been on hiatus
![]() What version of OSX, is this 32 or 64 bit? |
||
|
6
on: April 13, 2013, 11:16:22 AM
|
||
| Started by fractile - Last post by dbtx | ||
|
I have exactly this problem now, on a mostly-current Funtoo 64-bit also with OIS 1.3 from portage. It shows up in a MyGUI demo using OGRE-- what's your application based on?
edit: I find now that in a demo which follows the mouse but never grabs it, the keyboard always stops working after the ~20s period, even if neither the mouse pointer or the focus ever leaves the window. |
||
|
7
on: April 06, 2013, 06:55:51 PM
|
||
| Started by hug0 - Last post by Jabberwocky | ||
|
I ran into the same problems, for the same reason (using SDL+OIS on linux).
To solve it, you need to modify the SDL source code. I'm using SDL2.0 If you look in SDL_x11windows.c, you'll see this code: Code: [Select] XSelectInput(display, w,If you modify this to be: Code: [Select] XSelectInput(display, w,Then the error goes away, and you can use OIS + SDL. I also removed the calls to these functions in SDL_video.c, although I'm not sure if this was necessary or not: Code: [Select] SDL_KeyboardInit() |
||
|
8
on: March 05, 2013, 07:59:28 PM
|
||
| Started by kudymov - Last post by kudymov | ||
|
Events not working mouse and keyboard, but it works the joystick. grab a NSWindow
what the problem is, where to look? |
||
|
9
on: February 27, 2013, 07:48:39 PM
|
||
| Started by kudymov - Last post by kudymov | ||
|
to be easier - how to catch the event of the browser window?
|
||
|
10
on: February 26, 2013, 11:47:20 PM
|
||
| Started by kudymov - Last post by kudymov | ||
|
I have a plugin on firebreath written under Windows, to capture mouse and keyboard events are using the library ois + messageWindow. What can I do on a mac OS? and stay with ois
|
||
