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Author Topic: How to download sorce code or binaries..  (Read 8406 times)

baxtheman

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How to download sorce code or binaries..
« on: February 29, 2008, 03:52:41 AM »


I'm trying to download the Ogre studio to evaluate it but I dont find any way, both having svn source code (it asks me user/pwd??) either binaries....

Someone can help me suggesting some valid links?

Thank you
Bax
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pjcast

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Re: How to download sorce code or binaries..
« Reply #1 on: February 29, 2008, 09:46:11 AM »

SVN:
https://www.wreckedgames.com/svn/Core/

No passwords needed :) There are no current binaries, but easy enough to build, as it is self contained.
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baxtheman

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Re: How to download sorce code or binaries..
« Reply #2 on: March 04, 2008, 04:27:53 AM »


sorry but,
   I'm trying to download source code via svn client but it asks me user/password.....

Would you some screenshots?
bax
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baxtheman

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Re: How to download sorce code or binaries..
« Reply #3 on: March 04, 2008, 04:37:16 AM »

No! Now it runs.... bah!
 ???

tanx

bye
bax
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frozenlogic

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Re: How to download sorce code or binaries..
« Reply #4 on: June 30, 2008, 01:35:21 PM »

Hi pjcast,

I couldnt download the source code, is it down?

I got that error message using tortoiseSVN
Quote
Error: PROPFIND of '/svn/Core': SSL negotiation failed: SSL error: unknown protocol (https://www.wreckedgames.com

Thanks
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OvermindDL1

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Re: How to download sorce code or binaries..
« Reply #5 on: June 30, 2008, 02:53:12 PM »

I do not have SSL enabled on my server (way too expensive for me...), and second of all, never installed svn, a little difficult to on my host, should probably move to sourceforge or something...
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frozenlogic

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Re: How to download sorce code or binaries..
« Reply #6 on: July 04, 2008, 09:16:36 AM »

Hi, still with problems to access the code. Any help?
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pjcast

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Re: How to download sorce code or binaries..
« Reply #7 on: July 04, 2008, 11:46:36 AM »

Give me sometime and I will upload it to sourceforge. However, know that it was never finished and is more or less now just an example of integrating C#/Winforms/Ogre/etc into a editor framework.
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frozenlogic

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Re: How to download sorce code or binaries..
« Reply #8 on: July 04, 2008, 12:10:36 PM »

Give me sometime and I will upload it to sourceforge. However, know that it was never finished and is more or less now just an example of integrating C#/Winforms/Ogre/etc into a editor framework.

Yeah, thats exactly what i was looking for :D

Thank you pjcast
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pjcast

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Re: How to download sorce code or binaries..
« Reply #9 on: July 06, 2008, 10:44:14 AM »

I've decided (for now) against uploading SVN dump and restoring repository, since I don't see any active development going on. However, I did update my local SVN repo and checkout a latest release, as well as uploaded it to the sourceforge project page (first time I've used that page in like a year and a half). You can find binaries/source here: https://sourceforge.net/project/showfiles.php?group_id=185901

The binaries are the Ogre/Mogre bindings. I had some issue loading D3D plugin... Maybe I need newer SDK here (not sure, worked last time I used it). Though, I didn't have time to narrow the problem down, probably could easily use dependency walker on the DLL. Anyway, OpenGL should work out of the box. You can run in debug mode from IDE, or build Release mode and install MSI to run release mode (or, manually copy missing binaries to release directory). These mogre bindings are fairly recent.

Good luck :)
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OvermindDL1

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Re: How to download sorce code or binaries..
« Reply #10 on: July 06, 2008, 05:14:54 PM »

If you are interested in Editor's, I have Ogre (C++, not .NET) working in wxWidgets (looking a lot like Ogre Studio, dockable panes, savable layouts, etc... just no editor functionality) while fully supporting multiple renderers, able to change on the fly, with a wxWidgets configuration gui, not the Ogre one.  Simple code, nothing really beyond what I stated, but if you want it just ask, only about 4 or so files...
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frozenlogic

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Re: How to download sorce code or binaries..
« Reply #11 on: July 07, 2008, 08:48:01 AM »

@pjcast: Thanks again to make it public available like you also did with WGE.  :D

@OvermindDL1: yeah, i would like to take a look, how do i access the code? Thanks!   ;)
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OvermindDL1

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Re: How to download sorce code or binaries..
« Reply #12 on: July 07, 2008, 03:01:32 PM »

I can just toss it up.  The project is actually pretty big and I doubt you want a hundred other files polluting your space. :P
I'll rip out just the relevant files, zip 'em up and put them up here for you.  It is made for a slightly older version of Ogre (but should still work) and the wxWidgets version I used is 1.8.7 (still the latest I hope?).
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OvermindDL1

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Re: How to download sorce code or binaries..
« Reply #13 on: July 07, 2008, 06:52:14 PM »

Okay, I have an old version of the playground app up at http://www.overminddl1.com/stuff/OMTGE_Release_2008-01-13_17-44-52.7z.  The code parts that you would be interested in should be in http://www.overminddl1.com/stuff/OMTGE_2008_07_07_CodeChunks.7z.  Do note, that code is from a newer version (so what it states is not quite what you see in that above old example app, but anything change should be commented out so it is still there), and being my playground test application and not a real app the code is ugly as sin, but it works well and you should get the drift from it.  There is a whole ton of code you would not be interested in, just try to sift through it, and you might find some interesting things in it anyway.

EDIT:  Also, on the example app, it stores the config in the registry on windows (would in an ini on *nix which this does compile on), and yes, as per a comment in the source, DX version testing is the reason it takes a while to initially load, but it caches the results so there should only be one long load, and you can tell it to preload or not in the configuration.
« Last Edit: July 07, 2008, 06:53:51 PM by OvermindDL1 »
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frozenlogic

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Re: How to download sorce code or binaries..
« Reply #14 on: July 12, 2008, 08:49:03 AM »

Thank you very much OvermindDL1!  :D
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