Thanks.
I have implemented a boolean return value for handleJump, handleLook, handleMove, etc, and the compilation is now OK.
bool ActionConfig::handleJump( const OIS::ActionMapArg& arg )
{
//do Fire
return true;
}
(now I have some linking pb, but I'll try to fix them by myself before asking for help...) :wink:
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On another hand, I have implemented the OIS files in my project (without using a binder), and I have got a good result in a short time (joystick input) .
Thanks for your library!