None of this is in svn:
I've got the scripting abstracted out.
It supports Python and Squirrel right now.
Added premake so we don't have to screw with the project files on all of the platforms.
When we make changes, 95% of the time you won't have to edit the premake file, unless adding new dependencies or a new folder.
I'm developing in linux as of now, and it should work in windows fine. I also will have access to an Intel Mac in the future, so maybe support for that.
pjcast: We should really talk about where we are going with the scripting, and the design of the engine, perhaps we can have an irc chat sometime and assess WGE's current status. I haven't committed any of this because I felt that my code isn't up to par with the rest of the engine, and therefore have been learning more about software development.