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Author Topic: Project Status?  (Read 2608 times)

steve

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Project Status?
« on: April 18, 2007, 11:05:25 AM »

There does not seem to be much happening on WGE at the moment. Its been a long time since there have been posts and the svn has not been updated for a while.

I was wondering if the development is still going on?

Also the links for the dependendcies on this page: http://www.wreckedgames.com/forum/viewtopic.php?t=148 are broken.

The reason I have posted about this is that I am currently starting to get back into ogre and plan on eventually working on a game with a friend. Only something small since I will be doing the programming and him the graphics.  So instead of developing it all myself I was going to use a game engine for ogre and that's where my interest in WGE comes in :).

Thanks for any help.

EDIT. actually its only the windows ones that I cant get, but I have yet to get round to setting up code blocks to work with ogre so they dont really help either.
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pjcast

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Project Status?
« Reply #1 on: April 18, 2007, 07:06:34 PM »

The dependencies should still be accessible. Hmm, they should be at:
http://www.wreckedgames.com/files/WGE_VC8.exe
http://www.wreckedgames.com/files/Ringo_VC8.exe

The project should build easily enough still with VC8 anyway. I havn't had anytime for WGE since around last summer... I started with Ogre Studio then to make an editor for it, and that took a lot of time.. And, then I started a few months ago a new job, moved, and was shopping for a new car, and havn't had time for anything. Though, things have stabilized, and next weekend I should be able to start picking up some projects again.

A couple things that I have envisioned for now:
* Move to using Python - I like the syntax lately, and have been playing with it for quite some things. It has a very nice standard library also.
* Use Python as properties for things, instead of trying to drive the whole game in script.
* Start work on the simple game demo

Though, if you are working on a game I'd be interested in what, maybe we could team up to complete a simple game.
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mysterycoder

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« Reply #2 on: April 18, 2007, 07:28:53 PM »

None of this is in svn:
I've got the scripting abstracted out.  :P
It supports Python and Squirrel right now.

Added premake so we don't have to screw with the project files on all of the platforms.
When we make changes, 95%  of the time you won't have to edit the premake file, unless adding new dependencies or a new folder.

I'm developing in linux as of now, and it should work in windows fine. I also will have access to an Intel Mac in the future, so maybe support for that.

pjcast: We should really talk about where we are going with the scripting, and the design of the engine, perhaps we can have an irc chat sometime and assess WGE's current status. I haven't committed any of this because I felt that my code isn't up to par with the rest of the engine, and therefore have been learning more about software development.
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steve

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Project Status?
« Reply #3 on: April 20, 2007, 12:59:45 PM »

@pjcast

Thanks for the links. I will take a look at that as is.  At the moment it is getting time like you have said. I aint seen the guy im going to work with much recently but will next week.  We are only really looking at playing around with some ideas at current.  Though additional help with the programming would be good, as he is just going to be working on the content and ideas really.

@mysterycoder

I would be intersted in getting a copy of the work you have done if possible? I also feel that my coding abilities are not really of a great standard, so I want to try and improve on them.

I think before a game I might manage a demo. Anything I managed I would be happy to provide for you to show off WGE :).  Since I think I could save myself a lot of time and effort by working with you guys.
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