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Author Topic: I've been really busy as of late..  (Read 1329 times)

pjcast

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I've been really busy as of late..
« on: December 13, 2005, 01:21:12 PM »

But, I have not abandoned OIS   :D

Basically, I've been, busy at school, holidays, the Theora Plugin, yada yada.. Not trying to make excuses really. Just sayng I've have not given up on this. And, now that I have completed my desiered updates/changes to the Theora Plugin. OIS has stepped back up to the top of my agenda. First thing I need to do is a release, as it has been quite some time since a release was out. And for that, I need to complete the Win32 ForceFeedback implementation. So, that is what I will be doing this week.

I expect a release around Saturday or Sunday. Then on to 0.5.0!
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Rackle

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I've been really busy as of late..
« Reply #1 on: December 13, 2005, 04:46:16 PM »

Ohhh....
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pjcast

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I've been really busy as of late..
« Reply #2 on: December 18, 2005, 04:21:25 PM »

A little progress report... I have been wroking away at the Ogre FF demo.. I have added a few new features, the ability to set the FF Gain and AutoCenter to off (needed for using FF). Linux build in CVS head is unstable as of now, as I am working hard to get FF working on windows, I do not have time to switch to Linux and make the needed changes in the LinuxForceFeedback module. Though, of course, before release, this will be made to compile - however, Linux force feedback will not work until I get a compatiable FF device on linux to test/develope with.

Not sure if I can squeeze out a release tonite, but definately by tomorrow. The only thing I have left to get initial FF workng on Win32 is to add more properties to the Effect class for all the kinds of effect settings, allow the Effect to be uploaded to the Device, and some Gui additions to the Ogre FF demo.
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pjcast

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I've been really busy as of late..
« Reply #3 on: December 19, 2005, 03:06:11 PM »

Still pluggin away.. I've updated cvs linux build so that it no longer has build errors. The Ogre FF demo is coming together.. perhaps not the prettiest of code bases (exampleapplication mixed with many CEGUI widget events), but it will be a simple layout and show FF controls.
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pjcast

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I've been really busy as of late..
« Reply #4 on: December 20, 2005, 02:39:48 PM »

Finally.. No not a release :twisted:  .. But, I finally have some Force being uploaded to the controller :D

However, the current force is just a stub constant force being played. Now that I have mnade some progress (for some reason my effects were not playing - From my reading, DX states that just CreateEffect should automatically upload and play the effect, though, my testing shows that a call to start is also needed). Could be my controller (a hacked Xbox controller/driver) is just not standard compliant. Anyway, now I just need to take the specific effect type properties to the DX effects. And, also, fill in the properties of the CEGUI demo windows for the different events.

So, I missed my weekend release deadline. But, never fear, you can always use CVS anyway :D And, besides, my daughter has come down with an ear infection this last weekend, making sleep and coding a difficult thing indeed :o
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pjcast

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I've been really busy as of late..
« Reply #5 on: December 22, 2005, 12:05:53 PM »

Ok, I think I am going to release 0.4.0 tonight. While, the CEGUI demo is not 100% functional for all effects.. That does not mean all the effects are not supported on Direct Input (except for Custom - which will be in eventually)... The framework is there also there for Linux FF, and once I get a device capable of FF under Linux, I will be able to fully implement FF there. I will work on adding it to Linux for the 0.5.0 version - as most of the code can be added even if I cannot test it.

FF is a complicated beast, and the best resource for settings used in various effects is provided in the DX Docs (applies exactly as is to OIS - as OIS FF is based mainly off DX FF).. However, the name's of the effect type members in OIS is more consistant with Linux's FF implemenatation - to make porting there easier. Anyway, the names almost are identical between OIS structures and the equivilant DX structures.
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