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Wrecked Games
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Visual Ogre Studio
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Accessing SceneManager
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Topic: Accessing SceneManager (Read 2232 times)
denreaper
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Posts: 4
Accessing SceneManager
«
on:
March 14, 2007, 05:53:17 PM »
I'm trying to access the instance of the scene manager that Visual Ogre Studio has created. Thus far I have only found access to the instance of root. Is it possible to access the SceneManager instance from the plugin system?
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pjcast
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Posts: 2652
Accessing SceneManager
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Reply #1 on:
March 14, 2007, 06:45:18 PM »
Yes, it is from here: public SceneManager SceneManager = null;
in the file:
http://www.wreckedgames.com/forum/posting.php?mode=reply&t=673
You can grab the OgreCOntainer instance from the OgrePane class.
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denreaper
Newbie
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Posts: 4
Accessing SceneManager
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Reply #2 on:
March 16, 2007, 02:05:12 PM »
I was able to access the scene manager successfully, however, I get an exception when trying to use the scene manager (creating an entity). Perhaps I'm doing this inappropriately?
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pjcast
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Accessing SceneManager
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Reply #3 on:
March 16, 2007, 06:30:11 PM »
The only things I can think of, is make sure you don't do anything with the scenemanager until it is initialized. Also, make sure you are not doing things in a seperate thread.
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denreaper
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Posts: 4
Accessing SceneManager
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Reply #4 on:
March 16, 2007, 06:56:09 PM »
I set it up so that it wouldn't do anything until "configure" was pressed, which I assume can only be done after the scene manager is initialized. I'm also not running it in another thread. Hmm... I'll keep trying things.
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Wrecked Games
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Visual Ogre Studio
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Accessing SceneManager