Yes... The demo compile but doesn't run!

Startin up, after the Ogre initialization window, I receive this error:
File: dbgdel.cpp
Line: 52
Expression: _BLOCK_TYPE_IS_VALID(pHead->nBlockUse)
So I decided to build step by step a new Ogre application with OIS but without action mapping... Also because I will want that in my game Graphics and Input will be two separeted things!
And doing that I found the problems that started this thread!
Now I will try to debug this error, even if I really hate Microsoft way of debugging!

Thanks pjcast for support and for OIS!
Corben