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Author Topic: OIS fork with mouse grabbing and mouse hiding fixes  (Read 2462 times)

sajty

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OIS fork with mouse grabbing and mouse hiding fixes
« on: April 07, 2012, 01:45:34 PM »

Hi!

I'm porting Ember from SDL Input to OIS, but there are too many missing features and bugs, so I have forked OIS to fix them all.
Ember was using SDL Input since 2002 and at that time there was no alternative, but now after 10 years we can switch to OIS.

It would be nice, if we could work in the same direction and in the future OIS would support all needed features.
This would make life easier for us and the package maintainers.

The fork can be viewed here: https://github.com/sajty/ois
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pjcast

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Re: OIS fork with mouse grabbing and mouse hiding fixes
« Reply #1 on: April 24, 2012, 06:20:58 PM »

I've been using GIT a lot lately for kernel development and like it a lot better than a centralized SVN/CVS type system. I'm thinking I will either import from SVN to a new git hub project, fork the one you imported, or maybe we can collaborate on the fork you have done.

Option three sounds OK for me, as I have little time to donate to OIS. Though, we would have to agree on this and discuss it more. Thoughts?
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sajty

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Re: OIS fork with mouse grabbing and mouse hiding fixes
« Reply #2 on: April 27, 2012, 11:48:58 PM »

I would prefer if there would be a separated github user called wreckedgames and then do either option 1 or 2, because on github to add new collaborators or change access rights on a project you need to log in to that account and my account is a private account.
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