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Author Topic: Should OIS VC++ project files link against OgreSDK Release ?  (Read 1283 times)

Kraythe

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Should OIS VC++ project files link against OgreSDK Release ?
« on: November 10, 2005, 02:22:54 AM »

I think that they should. OIS is currently developed with OGRE in mind but we arent part of the Ogre project. So we should be linking against the release version of the OgreSDK using the $(OGRE_HOME) var.
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pjcast

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Should OIS VC++ project files link against OgreSDK Release ?
« Reply #1 on: November 10, 2005, 09:58:33 AM »

Hmm, good point...

Though, it only applies to the demo... On aside, I hate the lack of a good IDE in linux and dealing with configure scripts, but darn, if it is not a lot easier to resolve dependencies and conditional builds based on package config...

Anyway, I have no experience using the OgreSDK.. Does it include both debug and release ogremain.dll ? I think we can just add the additional paths too (not replace existing paths) in the project files.. Cause, I never plan on using the OgreSDK myself, and others are the same. So, I think if we can support both that would be best.
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Kraythe

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Should OIS VC++ project files link against OgreSDK Release ?
« Reply #2 on: November 10, 2005, 02:57:09 PM »

Quote from: "pjcast"
Hmm, good point...

Though, it only applies to the demo... On aside, I hate the lack of a good IDE in linux and dealing with configure scripts, but darn, if it is not a lot easier to resolve dependencies and conditional builds based on package config...

Anyway, I have no experience using the OgreSDK.. Does it include both debug and release ogremain.dll ? I think we can just add the additional paths too (not replace existing paths) in the project files.. Cause, I never plan on using the OgreSDK myself, and others are the same. So, I think if we can support both that would be best.


It contains both builds and defines the OGRE_HOME in the installation. I have set up my Visual C++ project files accordingly.
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