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Author Topic: Compiling With CodeBlocks (Linux)  (Read 4172 times)

pjcast

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Compiling With CodeBlocks (Linux)
« on: May 06, 2006, 11:36:44 PM »

Well, instead of continuing to hijack the other CB thread.. I will post the linux status here:

Nascially, WGE runs there. However, SqPlus problems with gcc 4.x prevent anything but static methodsto actually work. This means, nothing is loaded, and can't even cal the renderloop. I am just tempted to start working onWindows version again for now.. We'll see.
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OvermindDL1

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Compiling With CodeBlocks (Linux)
« Reply #1 on: May 07, 2006, 04:27:35 PM »

I know LUAPlus is built off of, but not as complete as boost::python, and boost::python can accept boost::function things, and I would guess SQPlus is from LUAPlus, just as a test, try those?
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pjcast

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Compiling With CodeBlocks (Linux)
« Reply #2 on: May 07, 2006, 05:10:17 PM »

I'm not too worried about this right now, as there is such a small linux game market atm anyway. But, there is always the possibility of switching scriptting engines. But, I think the sticking it out with squirrel for now.

I had already though about trying LuaPlus on Linux, as you mention, SqPlus is roughly based off of it. However, I downloaded some source, and it does not appear to have makefiles :/ (I may have got the wrong thing though).
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pjcast

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Compiling With CodeBlocks (Linux)
« Reply #3 on: May 07, 2006, 05:27:37 PM »

Just when I was about to give up.. There is hope. John listed a possible bug/fix to try.. I am recompiling now.. me crosses fingers, (I can live with the call hack), but cannot live with out calling instances...
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pjcast

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Compiling With CodeBlocks (Linux)
« Reply #4 on: May 07, 2006, 05:50:53 PM »

Hmm, well, that didn't work. Still, I hold out hope  :hang:
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mysterycoder

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Compiling With CodeBlocks (Linux)
« Reply #5 on: May 07, 2006, 05:58:57 PM »

I hope this gets fixed soon, I know these things can be very frustrating  :evil:
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pjcast

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Compiling With CodeBlocks (Linux)
« Reply #6 on: August 24, 2006, 08:55:40 PM »

Woot!! I just noticed a new version which has supposed fix the 4.1 gcc issues :) Meaning the linux port can be fixed up quite easily.
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OvermindDL1

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Compiling With CodeBlocks (Linux)
« Reply #7 on: August 25, 2006, 09:03:21 AM »

Hmm, looking back I meant LUABind is based off of boost::python.  Not a clue about anything relating to LUAPlus...
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