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WGE Anonymous SVN access
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Topic: WGE Anonymous SVN access (Read 3723 times)
pjcast
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WGE Anonymous SVN access
«
on:
March 17, 2006, 06:40:03 PM »
Wrecked games engine:
https://www.wreckedgames.com/svn/wge
Test App:
https://www.wreckedgames.com/svn/ringo
Be aware, this is a very early release, and hence, does not doo much. I will be uploading the dependencies sometime this weekend. But, they are just Ogre, OIS, SQPlus (comes with swuirrel). SQPlus does not build with VC7.0, so you will need VC7.1 or later.
Much more work to come, but I have at least set everything up today.
:arrow: WGE Dependendcies (Win32 VC8) - Unzip to the WGE trunk directory:
http://www.wreckedgames.com/files/VC8_WGE.zip
:arrow: Ringo Dependendcies (Win32 VC8) - Unzip to the ringo trunk directory:
http://www.wreckedgames.com/files/VC8_Ringo.zip
Self Extracting Archives
:arrow: WGE Dependendcies (CodeBlocks+MinGW+stlport)
http://www.wreckedgames.com/files/CB_Windows_WGE.exe
:arrow: Ringo Dependendcies (CodeBlocks+MinGW+stlport)
http://www.wreckedgames.com/files/CB_Windows_Ringo.exe
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pjcast
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WGE Anonymous SVN access
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Reply #1 on:
March 18, 2006, 06:50:38 AM »
Ok, I uploaded dependencies for VC8 build. (Updated aboe post).
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pjcast
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WGE Anonymous SVN access
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Reply #2 on:
April 11, 2006, 05:41:56 PM »
I'm uploading new depends with ptypes. Ptypes is zlib license. But I use it as a dll so that the soundsystem plugins can share the same lib as a dll.
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WGE Anonymous SVN access