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Wrecked Games
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axis enumerating
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Topic: axis enumerating (Read 285 times)
ghiboz
Newbie
Karma: +0/-0
Posts: 6
axis enumerating
«
on:
February 08, 2011, 03:49:18 PM »
hi all!
in my previous project that I used directinput, the axis have a enumeration, axe x, axe y, axe z, axe rot x, etc...
here in ois only a number?
thanks
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pjcast
Administrator
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Karma: +1/-0
Posts: 2661
Re: axis enumerating
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Reply #1 on:
February 08, 2011, 06:14:21 PM »
The reason being, different joysticks lie pretty bad about there axis names. Though, I have on the roadmap at least passing that information to the user app to let the user app decide what to show.
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