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Author Topic: Collada Format Support  (Read 1633 times)

pjcast

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Collada Format Support
« on: June 27, 2006, 03:39:18 PM »

I'm interested in supporting Collada format, as it appears to be a realtively good interchange format. I will have to research it, however, I hear there is a new plugin in ogreaddons, I'll have to investigate the license of it, to see if it can be reused.

As, porting code from c++ to c# is pretty easy - I had ported the DotScene loader from an old scenemanager I had written, and that was cake going from TinyXML to System.Xml
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posixninja

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Collada Format Support
« Reply #1 on: June 30, 2006, 03:50:31 AM »

Man, why you always gotta steal my ideas?  Oh well, I LOOOVE the idea!!  I have been thinking about what type of scene format would be best lately, was was tempted to write my own.  Dotscene wasn't really being actively developed, and OSM was too propritory, I thought collada would be the best approch.  Then seeing Fups, and nfz new work lately has really inspired me to use it (for debugging levels, binary is still a MUST for release).

btw, I really appreciate you developing almost every idea I have ever had for ogre (using the same 3rd party deps too).  At least I know someone who knows what the hell their doing is working on it.  I'd still love to help though.
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pjcast

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Collada Format Support
« Reply #2 on: June 30, 2006, 05:52:59 AM »

:)

Yeah, it was that new work of Fup's, nfz, and Sinbad's blog posting that Sony wanted Ogre on board with Collada that inspired me to want to add it in. And, with the IFileFactory interface in my editor, adding another supported format is simple, and would work with any project type through (if someone wrote another project plugin besides the OgreProject). I have to get .Scene saving done before I support another format. I plan to open up the Plugin code to all soon, and allow others to develop their own plugins shortly.. I need to provide some doc's though, or at least document the current plugin's code. Plus, I really need to get the license complete too.
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