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Author Topic: [Released!!] New version coming soon..  (Read 2051 times)

pjcast

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[Released!!] New version coming soon..
« on: May 29, 2006, 08:01:26 AM »

Well, I posted at the Ogre forums that a new version was coming soon a bit ago. However, due to recent events, I have yet to create a release. Anyway, I am now working on it ;) I will post a change log in a bit.. However, mostly just a bug/patch release with a couple enhancements. I have already branched the repository to start committing some 0.7 files.. Also, you may notice that there is a SDL directory/files being added, this is just an interim solution to provide OIS support on OSX while there is no native port. I do not support SDL on any other platform, so please, don't ask :) Of course, I only have Win32 and Linux, so I am creating the SDL port in Win32 for now (still, do not ask for support there), and someone will be implementing the Mac OSX project files for it once I am done (as, it should be portable).

Anyway, this is in work, and will determine when the 0.7 release is done.
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pjcast

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[Released!!] New version coming soon..
« Reply #1 on: May 29, 2006, 10:07:24 AM »

Oh, and I am looking to name the versions.. I already have the methods to read version number and name :) Just need to come up with a good set of names.. I was thinking old sckool game character's. But, am open to opinions ;)
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pjcast

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[Released!!] New version coming soon..
« Reply #2 on: May 29, 2006, 02:28:29 PM »

I've committed the Initial SDL port.. And, so far, Keyboard is fully implemented, Mouse is bare bones skeleton, and there is an SDL Demo :)
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pjcast

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[Released!!] New version coming soon..
« Reply #3 on: May 29, 2006, 10:25:18 PM »

Well, since no one has commented, I think I will be going with "Sonic", sounds kinof cool.. And reminds me of my old favorite games ;)
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pjcast

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[Released!!] New version coming soon..
« Reply #4 on: May 30, 2006, 11:25:12 AM »

Ok, so, I have committed the full SDL implementation of OIS.. Probably a couple unknown bugs at this point. And, there are definitely some little quirks (you have to have focus on the app for the scroll wheel to work (when the other axes work), and alt-tabbing + combination of switching buffered mode causes it to lose all events sometimes.. Quite wierd.

But, it is there, and only an interim solution until the native port is complete for OSX.
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pjcast

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[Released!!] New version coming soon..
« Reply #5 on: May 31, 2006, 09:56:02 AM »

OIS Sonic has been reelased!

Code: [Select]

* Placed Const JoyStick/Effect values into class header/declaration.. Trying to avoid (VC7.1) occasionally being too crazy and optimizing out the values for some reason, leading to unresolved externals (reported several times on the forum).
* Removed all warnings (under Linux) when compiling libOIS with -Wall
* Linux Code::Block's Project (ois/LinuxCB/LinuxOIS.workspace)
* Added Windows CodeBlock Files
* Added KC_UNASSIGNED to key enums
* Use Libtool on linux to install both static/shared lib's
* OIS Linux demos now link against shared lib OIS
* Increased the buffer sizes of DirectInput devices (Keyboard 17, Mouse 64, Joystick 120) - avoids lost events during low FPS
* Added OIS-SDL backend (Currently Win32 Project only), useful as an interim solution on currently unsupported platofrms until a native port is added
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OvermindDL1

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[Released!!] New version coming soon..
« Reply #6 on: May 31, 2006, 08:29:00 PM »

You post that fast and expect us to come up with a name.  Although I have been gone a few days...

Looks good though, really wish I had a mac to test on... yea, that's it, to test on around here.  :roll:
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pjcast

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[Released!!] New version coming soon..
« Reply #7 on: May 31, 2006, 08:51:24 PM »

Quote from: "OvermindDL1"
You post that fast and expect us to come up with a name.  Although I have been gone a few days...

Looks good though, really wish I had a mac to test on... yea, that's it, to test on around here.  :roll:


Haha! I gave it a day ;)

I wasn't really planning on releasing 0.7 so soon. But, I got the go ahead to incorporate major changes into Ogre CVS head today, and, it required that there be a version to use for Ogre Eihort.. And, 0.6 had some issues that .7 fixed.. So, I just released it. There will be patch versions of 0.7 as things come up (such as perfecting the CodeBlocks files for Win32) and anything else.. So, if you want. You can pitch some ideas for the next version (0.8) that we can vote on. Or, you or I could start a new thread about that too :)
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