Wrecked Games

Please login or register.

Login with username, password and session length
Advanced search  

News:

We're just that awesome.

Author Topic: Who is working on what?  (Read 1451 times)

FuSiON

  • Regular
  • *
  • Karma: +0/-0
  • Posts: 34
    • View Profile
Who is working on what?
« on: May 22, 2006, 10:50:52 AM »

I just wanted to ask who is working on what. I would like to code for WGE but I don't know where to start. I did some programming to familiarze myself with the engine.
What I did is modify the actor class and split it up into a Actor and a PhysicalActor since the translate, scale and rotate methods are not needed by a physics actor. I've added some physicas specific methods like addImpulse() etc. And then I've been thinking about collision geometry since creating a convex hull for all bodys is not the best solution (just think of a chair or a table). Building collision geometry out of the primitive types provided by newton is a better solution for it. Walaber created a tool for building collision geometry and realesed the source. I've compiled it and try to improve uppon it so wen can use it as an editor.
Logged

mysterycoder

  • Administrator
  • Veteran
  • *****
  • Karma: +0/-0
  • Posts: 447
    • View Profile
Who is working on what?
« Reply #1 on: May 22, 2006, 02:14:18 PM »

I'm working on physics, I saw his editor too, and I am adding the loader for the XML file to the WGE. I know convex hulls are inefficient, but I was just trying get physics up and running quickly.

The funny thing is, your post is essentially my todo list  :P  I really don't have much physics experience, so that'd be great if you could help with the physics stuff. As long as its okay with pjcast  :wink:

On a side note, I've been working on getting terrain to load into OgreNewt as a ConvexHull, I'm almost there, but, I'm having trouble with getting indices for the terrain.

I would love to see the PhysicalActor class, is it tied into the Actor class only, or can you use it for other types of physics objects?
Logged