Hi
I think this engine looks very promising, and with all the great work you have been doing
i would like to maybe use it, as i am not really a programmer i am having problem compiling using Visual C++ 2005 Express, i can complile WGE and Game, but i am unable to
complile both sound systems is this due to using the Express edition .
this is the errors im having with OpenAlSoundSystem
------ Rebuild All started: Project: OpenAlSoundSystem, Configuration: Release Win32 ------
Deleting intermediate and output files for project 'OpenAlSoundSystem', configuration 'Release|Win32'
Compiling...
WGEOpenAlSoundSystem.cpp
c:\programming\ogre\WGE\trunk\includes\OpenAlSoundSystem\WGEOpenAlSoundSystem.h(94) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
c:\programming\ogre\WGE\trunk\includes\OpenAlSoundSystem\WGEOpenAlSoundSystem.h(94) : error C2143: syntax error : missing ';' before '*'
c:\programming\ogre\WGE\trunk\includes\OpenAlSoundSystem\WGEOpenAlSoundSystem.h(94) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
..\src\OpenAlSoundSystem\WGEOpenAlSoundSystem.cpp(42) : error C2758: 'WGE::OpenAlSoundSystem::ALCchar' : must be initialized in constructor base/member initializer list
c:\programming\ogre\WGE\trunk\includes\OpenAlSoundSystem\WGEOpenAlSoundSystem.h(94) : see declaration of 'WGE::OpenAlSoundSystem::ALCchar'
..\src\OpenAlSoundSystem\WGEOpenAlSoundSystem.cpp(47) : error C2065: 'DeviceName' : undeclared identifier
Build log was saved at "file://c:\programming\ogre\WGE\trunk\scripts\VC8Release\BuildLog.htm"
OpenAlSoundSystem - 5 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
it probably somthing im doing wrong, but please could you help thanx
keep up the great work :lol: