How do you feel about attempting to add in physics support? I think there should be a class (not sure what to name it) which the Actor class maintains a pointer to... Something like PhysicsObject.. Somehow, this could be populated with coldet primitive types (ie boxes, cylinders, etc) which make up the collision entity... Also, it could support trimesh, but that is typically much slower and not always as stable as using the basic coldet objects for collisions.
In anycase, i think i am going to start working on the camera system, (and then go back and implement theora fully, and also clean up some of the sound system internals).. As, i feel that v0.1 has been met, and it is time for some demo work, which needs camera's and physics to really rock.
Though, if you don't want to work on physics, that's fine, perhaps more tweaking to actor class, in regards to animations, materials, sub materials, turning on/off submesh visibility.. Plus, there is also particles.. anyway, whatever you feel like working on
