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Author Topic: Ringo Staging Area...  (Read 14841 times)

mysterycoder

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Ringo Staging Area...
« Reply #30 on: May 21, 2006, 02:28:53 PM »

No one is even going to tell me how bad my sketches are?  :cry:
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pjcast

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Ringo Staging Area...
« Reply #31 on: May 21, 2006, 03:04:48 PM »

Hah, your sketches are a little hard to see. However, they look fine, though, on second thought.. I don't know if magnets for swinging on ledges is really appropriate. Washers, in my view, should be able to fly through the air easily, by means of spring legs (well, at least that reminds me of a slink + washer :) ).
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pjcast

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Ringo Staging Area...
« Reply #32 on: May 21, 2006, 03:06:36 PM »

Oh, and as for the 3D renderings.. I think a jet pack idea is pretty cool.. makes for some cool aerial levels... sort of akin to Marios power wings/leaf power ups. Though, you have not commented on anyone elses concepts.. I think he should be a yellow washer, and the cylinder of his body (looking from the front view) should not be so skinny.
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FuSiON

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« Reply #33 on: May 22, 2006, 10:05:20 AM »

Yeah sorry for not commenting :). We looked at the first scetch pjcast postet and combined it with ours. The last scetch is indeed a little hard to  see what you meant.I can't think of a way how to integrate the magnet stuff into the game. And we need to consider what to take into the game and what not. Its already hard enough to make a simple game. Maybe we should concentrate on a more basic game at first, just design it with extensibilty in mind so we can integrate features like this at a later point as a bonus or something.
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pjcast

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« Reply #34 on: May 30, 2006, 04:39:11 PM »

Just wondering, what type of tools do you use for modeling? That will likely determine what pipeline we should work on supporting in WGE (such as .scene or ofusion, etc).
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FuSiON

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« Reply #35 on: May 31, 2006, 07:53:20 AM »

We are currently looking into buying the base version of XSI, wich gets something similar to ofusion this google summer  :D. At the moment we are using a combination between Blender, Wings3D and Maya.
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