hei. i am using buffered mouse, and i am making like fps camera. i have them moving already.but the problem is when i dont move my mouse, it still moving.
hehe..
there is an event called mouseMoved()
and even though I have
if( ms.X.rel > 0 || ms.X.rel < 0)
mRotX = Ogre::Degree(-ms.X.rel * 0.13);
else
mRotX = 0;
if( ms.Y.rel > 0 || ms.Y.rel < 0)
mRotY = Ogre::Degree(-ms.Y.rel * 0.13);
else
mRotY = 0;
and it still moving when i dont move my mouse. how do i know that the mouse stopped moving, like what value is mouse is stop moving.
so if mRotX and mRotY are zero, the camera doesnt suppose to move.
thanks before