Wav 50% Done..
Decoder is in place. Just need to fill in Audio Sample Data (PCM) to the SoundSystem's Audio clip member. Also, another thought occured to me, I think that for 3d position sounds, samples need to be mono. Well, it is possible for the wave decoder to convert, this would however, mean tat there would be an additional flag (bool mono) to the play method.
And, streams will not be converted to mono, only samples (Wav's).