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Author Topic: Wrecked Games Engine (WGE)  (Read 48163 times)

pjcast

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Wrecked Games Engine (WGE)
« Reply #195 on: September 15, 2006, 05:11:01 PM »

Ok, everything is buildable again. However, i am getting some strange runtime issues. Trying to sort that out right now.
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pjcast

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Wrecked Games Engine (WGE)
« Reply #196 on: September 15, 2006, 05:21:23 PM »

Ok, stupid me  :oops:

I had forgotten to extract the Ringo depends, so the dll's were out of date. Now, woot! I have WGE running on my computer, it has been quite some time :/, but I'm back, and ready to get this kicking - first order of business: get remote scripting support working.

Also, I had committed an Ogre Studio project file to the Ringo bin directory, so, we no longer need to use Programmers notebook at all. Currently, there is no way to launch WGE from within Ogre Studio. however, this is not much of a problem, as I intent to have WGE on one computer, and Ogre Studio on another computer - so, launching is kindof pointless. Although, having a remote launcher app would be cool, and would be easy to write such a thing in .net (or, something simple may already exist).
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