Ogre crashes because it can't find world.nut.

Also if I use the updated dependencies, and not my own dll, it crashes on the loading of rendersystems. Does this seem like a problem with conflicting libraries/dlls? and the WGE project still produces an exe, shouldn't this be a dll, so the example program can link it?
As soon as I resolve these problems, I'll create an example program to test my new AvManager, and associated classes, not that there's much OpenAl code in there right now. After my tests are successful, I'll make a svn diff patch using tortoise svn, and send you it. Is this okay with you?
Also, about my deconstructor problems, I can't figure them out, so WGE has a small memory leak now. Maybe when I send you the patch, you could take a look at that? I'm planning on continuing to add OpenAl code into the OpenAlSoundSystem now, tommorow, and if I don't have enough time tommorow, Saturday. Then I'll send it to you either my email, pm, put it on my website or post it here, whichever you perfer.
edit: Wow, that was a cold post, sorry

, I'm just really tired right now. I'm not a mean person, I promise :wink:. Also is Ogre RC2 the target platform? I'm using RC1 SDK right now, and as soon as it comes out I'll update to RC2, is that fine with you?