Wrecked Games
September 05, 2010, 03:38:13 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: We're just that awesome.
 
   Home   Help Search Members Login Register  
Pages: [1]
  Print  
Author Topic: Getting OIS  (Read 1212 times)
C++User
Newbie
*
Posts: 4


View Profile
« on: July 31, 2008, 03:10:33 PM »

Hi for all

This is my first post in this forum.
I have Ogre Engine in my PC and I would like to download the OIS to insert the Wiimote support in Ogre.
So how can I download OIS? Via CVS? If yes what CVS client do you recommend?

Thanks for all replies.
Logged
pjcast
Administrator
Veteran
*****
Posts: 2544



View Profile WWW
« Reply #1 on: July 31, 2008, 08:05:10 PM »

You can get the latest file release from here: www.sourceforge.net/projects/wgois . Or, using that same location, get directions for CVS. I recommend TortoiseCVS, it makes tihngs fairly simple. Install Tortoise, right click on your desktop or folder, and click on download CVS. Than, use the CVS location as specified on the source forge project page's CVS link.

Then, you have to set the OISConfig.h define for Wiimote to uncommented. Grab some HID.h / HID.lib stuff from a forum post here (or off the net). Then simply build the project.

Hope that helps.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!