Wrecked Games

Please login or register.

Login with username, password and session length
Advanced search  

News:

We're just that awesome.

Author Topic: Wiimote OIS  (Read 1429 times)

C++User

  • Newbie
  • *
  • Karma: +0/-0
  • Posts: 4
    • View Profile
Wiimote OIS
« on: July 31, 2008, 03:12:26 PM »

Hi for all

Anyone have use the OIS with the wiimote? The OIS supports the accelerometers of Wiimote?
Logged

pjcast

  • Administrator
  • Veteran
  • *****
  • Karma: +1/-0
  • Posts: 2661
    • View Profile
    • http://www.wreckedgames.com
Re: Wiimote OIS
« Reply #1 on: July 31, 2008, 08:08:11 PM »

Please, don't post in multiple locations :) One spot is enough.

But, since this is slightly different topic, I'll answer here. OIS Wiimote supplies you with a normalized vector representing the positional data of the wiimote. It won't give you acceleration or other raw values. You could, however, determine how fast someone has moved the wiimote by the how fast the change in orientation is. I suggest you model the vector you get as a 3D object to see what it looks like before you determine how you want to use the values for controls.
Logged