I'm thinking about resuming development of the Theora Plugin. Curently it works fine, but has performance issues, sound manager integration problems, not sure about seeking etc.
Sure, Theora codec might not be the fastest one out there, but its open-source, free and multi-platform, which makes it the perfect choice for most Ogre3D users.
Does anyone want to join in? :)
Here are some feature propoasals that I've come up with:
1) transfer YUV -> RGB conversion to a pixel shader, copying the raw YUV data to a texture, fallback-ing to an optimized C++ function
2) precaching frames (dunnno if this is possible with theora): rendering eg. 8 frames in advance and storing them in either a volume texture or 8 seperate textures
3) updating the demos
4) SVN: the new development would continue in another branch as not to break the current trunk (people are still using theora plugin as it is) and would merge it back to the trunk when it becomes reasonably stable.
5) I suggest moving the forum to OgreAddons forums
6) and some sort of a bug tracker (either sourceforge' or smtg else)
Also, I would like you to tell me what you would like to see in the new plugin, what doesn't work for you etc :)